Open Circuit
Siphon marks its target for 6 s. Outside shroud, your gun damage to a marked enemy builds +60% more life force.
Bank the residual energy of everything you shoot, then wear it as a shroud: spectral claws that hit hardest up close.
With 30 life force or more, trade your guns for spectral claws. Damage, attacks and time drain your life force; empty, it ends. Press again to leave and keep the rest. Never heals health.
Base cooldown · 5 sOutside shroud: an aimed pulse that damages the enemy at your crosshair and draws 14 life force from it.
Base cooldown · 7 sGun damage you deal builds life force, critical hits more. Enemies dying near you add a little.
End shroud early, keeping the remaining life force.
Pounce at the enemy at your crosshair and strike on landing, hitting others nearby for 50% damage. Costs 14 life force; recharges in 5 s.
A heavy claw sweep across your view: your strongest attack at close range. Costs 1 life force.
A quick spectral shard for perched, flying or retreating enemies. Weaker than a slash. Costs 4 life force.
Siphon marks its target for 6 s. Outside shroud, your gun damage to a marked enemy builds +60% more life force.
In shroud: Spectral Slash sweeps a 150° arc and reaches 0.4 m farther. Catch a group in one swing.
In shroud: each enemy a slash hits restores 0.6 life force, and each shard hit 0.4, up to 2 a second. Misses restore nothing.
In shroud: take 25% less damage. Also reduces the hit that breaks shroud. Life force costs and time drain are unchanged.
In shroud: Wraith Shard leaves a splinter in what it hits for 8 s. A slash shatters it for 40 extra damage and 5 life force, and Death's Reach seeks splintered enemies first.