The field guide / enemies

Read the threat.

Recognize the machinery. Learn the opening. Make the shot count.

24 entries

Encounter defaults. Individual encounters may override health.

ThreatFamilyHealthField notes
Beacon Drone machine110HP Encounter reference.
Bellkeeper machine270HP Vanes flare, then the cannon locks its aim. Keep moving across its 3 shots.
Censer machine310HP Encounter reference.
Chimewheel machine230HP Encounter reference.
Cistern Strider machine700HP Plants its feet and opens its chest for 3 marked shells. Its cannon tracks all around, even at close range. Leave the landing rings.
Clapper machine110HP Encounter reference.
Dust Crown machine4200HP Encounter reference.
Gatebreaker machine6000HP Encounter reference.
Hedge Shear machine110HP Encounter reference.
Iron Raptor machine165HP Crouches before a lunge. Sidestep, then punish its recovery.
Orchard Regent machine6000HP Encounter reference.
Quarry Ram machine270HP Encounter reference.
Rattlecart machine165HP Encounter reference.
Rivet machine240HP A bolted turret. Its eye and bore heat up before a 6-bolt burst; it turns slowly while it fires. Break its line of sight or keep moving.
Scoria Skate machine150HP Encounter reference.
Seed Sentry machine150HP Encounter reference.
Silt Lurcher organism165HP Encounter reference.
Skitterjack machine150HP A six-legged crawler. It crouches while still moving, then pounces head first in a straight line. Sidestep; backing off is not enough.
Sluice Bloom organism220HP Encounter reference.
Sluice Iris machine220HP A rooted turret. Its shutters open before a 5-projectile fan. Jump over it.
The Carillon machine5600HP Encounter reference.
Toller machine900HP Encounter reference.
Training Dummy machine500HP Encounter reference.
Watchman machine240HP Encounter reference.