Choke Tube
Spillway Pump: aiming tightens the spread by 45% and carries full damage 6 m farther.
Unmodified weapon. Class passives and upgrades can change these values.
12 pellets; up to 8 count on one enemy. Damage falls off past 9 m.
1.1x zoom.
Shells go in one at a time. Fire mid-reload to stop loading and shoot what is in it.
Spillway Pump: aiming tightens the spread by 45% and carries full damage 6 m farther.
Spillway Pump: each shot applies a stack of Burning to every enemy hit (3 s per stack). A burn kill counts as a pump kill.
Spillway Pump: firing in the air throws you away from where you aim. Shoot at the floor to fly.
Spillway Pump: the last shell in the tube deals 60% more damage and throws enemies back hard.
Spillway Pump: enemies within 4 m take 25% more damage and are stunned for 0.5 s.
Spillway Pump: it comes up racked, and the first shot within 1.5 s of drawing it deals 50% more damage.