Afterglow
Rupture Beam: each direct beam damage tick applies a stack of Burning (2 s per stack).
A heavy energy cannon: a continuous beam that bursts against what it touches.
Unmodified weapon. Class passives and upgrades can change these values.
Warms up for 0.32 s, then a beam out to 96 m. Every 0.3 s a rupture pulse hits each other enemy near the contact.
1.25x zoom.
No ammo and no reload: the beam heats as it fires and cools when released. Filling the heat meter locks it until it recovers.
Rupture Beam: each direct beam damage tick applies a stack of Burning (2 s per stack).
Rupture Beam: holding the beam on one enemy ramps its damage up, to +50% after 2 s.
Rupture Beam: overheating vents a blast around you (90 damage, 6 m, throws enemies back), and the lock clears 40% sooner.