The field guide / classes

Choose your approach.

Abilities, passives and the upgrades that make a class your own.

3 entries
Class

The Revenant

Bank the residual energy of everything you shoot, then wear it as a shroud: spectral claws that hit hardest up close.

Class

The Runner

Faster than anything on the field. Keep moving and every hit lands harder.

Class

The Soldier

A frontline fighter. Blasts groups apart and turns fire back at the shooter.