Battle Drill
Using Pulse Charge or Repulsor reloads both carried guns (and vents the beam's heat).
Throw a grenade that bursts on impact for heavy blast damage. A close burst launches you upward.
Base cooldown · 6 sA shield wave rolls out around you, shoving enemies back and erasing hostile projectiles.
Base cooldown · 8 sReload speed +25%.
Using Pulse Charge or Repulsor reloads both carried guns (and vents the beam's heat).
Enemies a Pulse Charge kills burst in turn (70 damage, 3.5 m), and those bursts can set off more (up to 3 burst generations).
Enemies a Pulse Charge hits are exposed for 4 s, taking 25% more damage from everything.
When your shield breaks, a Repulsor wave goes off by itself (at most every 15 s) without touching its cooldown.
Repulsor throws hostile projectiles back at whoever fired them, at 3× damage, instead of erasing them.